set g_balance_shotgun_secondary_force 150
set g_balance_shotgun_secondary_refire 1.1
set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_reload_ammo 4
+set g_balance_shotgun_reload_time 2
// }}}
// {{{ uzi
set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary
set g_balance_uzi_spread_add 0.008
set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_animtime 0.45
set g_balance_uzi_burst_refire 0.05 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.45 // refire after burst
set g_balance_uzi_burst_spread 0.07
set g_balance_hlac_secondary_shots 6
// }}}
// {{{ sniperrifle
-set g_balance_sniperrifle_magazinecapacity 8 // make it pretty much useless in close combat
-set g_balance_sniperrifle_reloadtime 2 // matches reload anim
set g_balance_sniperrifle_auto_reload_on_switch 0
set g_balance_sniperrifle_bursttime 0
set g_balance_sniperrifle_primary_tracer 1
set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu
set g_balance_sniperrifle_secondary_burstcost 0
set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot
+set g_balance_sniperrifle_reload_ammo 40
+set g_balance_sniperrifle_reload_time 2
// }}}
// {{{ tuba
set g_balance_tuba_refire 0.05
set g_balance_seeker_missile_decel 1400
set g_balance_seeker_missile_delay 0.25
set g_balance_seeker_missile_edgedamage 10
-set g_balance_seeker_missile_force 250
+set g_balance_seeker_missile_force 100
set g_balance_seeker_missile_health 5
set g_balance_seeker_missile_lifetime 15
set g_balance_seeker_missile_proxy 0