set g_balance_falldamage_minspeed 800
set g_balance_falldamage_factor 0.20
set g_balance_falldamage_maxdamage 15
+set g_balance_damagepush_speedfactor 2.5
// }}}
// {{{ powerups
// {{{ sniperrifle
set g_balance_sniperrifle_bursttime 0
set g_balance_sniperrifle_primary_tracer 1
+set g_balance_sniperrifle_primary_shots 1
set g_balance_sniperrifle_primary_damage 60
set g_balance_sniperrifle_primary_headshotaddeddamage 60
set g_balance_sniperrifle_primary_spread 0
set g_balance_sniperrifle_secondary 1
set g_balance_sniperrifle_secondary_reload 1
set g_balance_sniperrifle_secondary_tracer 0
+set g_balance_sniperrifle_secondary_shots 1
set g_balance_sniperrifle_secondary_damage 42
set g_balance_sniperrifle_secondary_headshotaddeddamage 42
set g_balance_sniperrifle_secondary_spread 0
set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu
set g_balance_sniperrifle_secondary_burstcost 0
set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot
-set g_balance_sniperrifle_reload_ammo 60 //default: 60
+set g_balance_sniperrifle_reload_ammo 80 //default: 80
set g_balance_sniperrifle_reload_time 2
// }}}
// {{{ tuba
set g_balance_fireball_reload_time 2
// }}}
// {{{ seeker
+set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
set g_balance_seeker_flac_ammo 0.5
set g_balance_seeker_flac_animtime 0.1
set g_balance_seeker_flac_damage 15
set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
set g_balance_seeker_tag_speed 5000
set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
set g_balance_seeker_reload_ammo 0 //default: 15
set g_balance_seeker_reload_time 2
// End new seeker