set g_balance_falldamage_minspeed 800
set g_balance_falldamage_factor 0.20
set g_balance_falldamage_maxdamage 15
+set g_balance_damagepush_speedfactor 2.5
// }}}
// {{{ powerups
// {{{ sniperrifle
set g_balance_sniperrifle_bursttime 0
set g_balance_sniperrifle_primary_tracer 1
+set g_balance_sniperrifle_primary_shots 1
set g_balance_sniperrifle_primary_damage 60
set g_balance_sniperrifle_primary_headshotaddeddamage 60
set g_balance_sniperrifle_primary_spread 0
set g_balance_sniperrifle_secondary 1
set g_balance_sniperrifle_secondary_reload 1
set g_balance_sniperrifle_secondary_tracer 0
+set g_balance_sniperrifle_secondary_shots 1
set g_balance_sniperrifle_secondary_damage 42
set g_balance_sniperrifle_secondary_headshotaddeddamage 42
set g_balance_sniperrifle_secondary_spread 0