set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
// {{{ pickup items
set g_pickup_ammo_anyway 1
set g_pickup_weapons_anyway 1
-
set g_pickup_shells 20
set g_pickup_shells_weapon 10
set g_pickup_shells_max 50
-
set g_pickup_nails 60
set g_pickup_nails_weapon 60
set g_pickup_nails_max 300
-
set g_pickup_rockets 25
set g_pickup_rockets_weapon 15
set g_pickup_rockets_max 150
-
set g_pickup_cells 30
set g_pickup_cells_weapon 20
set g_pickup_cells_max 300
-
set g_pickup_fuel 25
set g_pickup_fuel_weapon 15
set g_pickup_fuel_jetpack 50
set g_pickup_fuel_max 999
-
set g_pickup_armorsmall 5
set g_pickup_armorsmall_max 999
set g_pickup_armorsmall_anyway 0
-
set g_pickup_armormedium 25
set g_pickup_armormedium_max 100
set g_pickup_armormedium_anyway 0
-
set g_pickup_armorbig 50
set g_pickup_armorbig_max 150
set g_pickup_armorbig_anyway 0
-
set g_pickup_armorlarge 100
set g_pickup_armorlarge_max 999
set g_pickup_armorlarge_anyway 0
-
set g_pickup_healthsmall 5
set g_pickup_healthsmall_max 999
set g_pickup_healthsmall_anyway 0
-
set g_pickup_healthmedium 25
set g_pickup_healthmedium_max 100
set g_pickup_healthmedium_anyway 0
-
set g_pickup_healthlarge 50
set g_pickup_healthlarge_max 150
set g_pickup_healthlarge_anyway 0
-
set g_pickup_healthmega 100
set g_pickup_healthmega_max 999
set g_pickup_healthmega_anyway 0
-
set g_pickup_respawntime_short 15
set g_pickup_respawntime_medium 20
set g_pickup_respawntime_long 30
set g_pickup_respawntime_powerup 120
set g_pickup_respawntime_weapon 20
set g_pickup_respawntime_ammo 15
-
set g_pickup_respawntimejitter_short 0
set g_pickup_respawntimejitter_medium 0
set g_pickup_respawntimejitter_long 0
set g_balance_laser_primary_gauntlet 0
set g_balance_laser_primary_force_zscale 1.2
set g_balance_laser_primary_force_velocitybias 0
+set g_balance_laser_primary_force_other_scale 1
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 35
set g_balance_laser_secondary_edgedamage 10
set g_balance_laser_secondary_gauntlet 0
set g_balance_laser_secondary_force_zscale 1
set g_balance_laser_secondary_force_velocitybias 0
+set g_balance_laser_secondary_force_other_scale 1
// }}}
// {{{ shotgun
set g_balance_shotgun_primary_bullets 10
set g_balance_shotgun_secondary_refire 1.1
set g_balance_shotgun_secondary_animtime 1
// }}}
-
// {{{ uzi
set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary
set g_balance_uzi_spread_min 0.02
set g_balance_uzi_spread_add 0.008
set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_animtime 0.4
set g_balance_uzi_burst_refire 0.05 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.4 // refire after burst
set g_balance_uzi_burst_spread 0.03
set g_balance_grenadelauncher_bouncefactor 0.5
set g_balance_grenadelauncher_bouncestop 0.075
// }}}
-// {{{ minelayer // TODO
+// {{{ minelayer
set g_balance_minelayer_damage 35
set g_balance_minelayer_edgedamage 30
set g_balance_minelayer_force 250
set g_balance_minelayer_proximityradius 150
set g_balance_minelayer_speed 750
set g_balance_minelayer_lifetime 60
+set g_balance_minelayer_lifetime_countdown 0
set g_balance_minelayer_refire 1.5
set g_balance_minelayer_animtime 0.4
set g_balance_minelayer_ammo 5
set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
set g_balance_electro_primary_falloff_maxdist 850
set g_balance_electro_primary_falloff_halflifedist 425
-
set g_balance_electro_secondary_damage 25
set g_balance_electro_secondary_edgedamage 0
set g_balance_electro_secondary_force 50
set g_balance_electro_secondary_count 3
set g_balance_electro_secondary_bouncefactor 0.5
set g_balance_electro_secondary_bouncestop 0.075
-
set g_balance_electro_combo_damage 80
set g_balance_electro_combo_edgedamage 10
set g_balance_electro_combo_force 150
set g_balance_crylink_primary_animtime 0.4
set g_balance_crylink_primary_ammo 2
set g_balance_crylink_primary_bouncedamagefactor 0.2
+set g_balance_crylink_primary_joindelay 0
set g_balance_crylink_primary_joinspread 0.1
set g_balance_crylink_primary_jointime 0
set g_balance_crylink_primary_joinexplode 1 //if != 0 do a extra damage pass when projectiles join
set g_balance_crylink_primary_joinexplode_radius 200
set g_balance_crylink_primary_joinexplode_force 400
set g_balance_crylink_primary_linkexplode 0
+
set g_balance_crylink_primary_middle_lifetime 5
set g_balance_crylink_primary_middle_fadetime 0.25
set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
set g_balance_crylink_secondary_animtime 0.15
set g_balance_crylink_secondary_ammo 1
set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0
set g_balance_crylink_secondary_jointime 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_nex_charge_mindmg 10
set g_balance_nex_charge_start 0
set g_balance_nex_charge_rate 0.35
+set g_balance_nex_charge_animlimit 0.5
set g_balance_nex_charge_limit 0.5
set g_balance_nex_charge_rot_rate 0.1
set g_balance_nex_charge_rot_pause 1 // Dont rot down untill this long after release of charge button
set g_balance_hagar_secondary_refire 0.15
set g_balance_hagar_secondary_ammo 1
// }}}
-// {{{ rocketlauncher // TODO
+// {{{ rocketlauncher
set g_balance_rocketlauncher_damage 120
set g_balance_rocketlauncher_edgedamage 25
set g_balance_rocketlauncher_force 350
set g_balance_hlac_secondary_radius 50
set g_balance_hlac_secondary_speed 15000
set g_balance_hlac_secondary_lifetime 3
+
set g_balance_hlac_secondary_refire 1
set g_balance_hlac_secondary_animtime 0.7
set g_balance_hlac_secondary_ammo 10
set g_balance_hlac_secondary_shots 6
// }}}
-// {{{ campingrifle
-set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in close combat
-set g_balance_campingrifle_reloadtime 2 // matches reload anim
-set g_balance_campingrifle_auto_reload_on_switch 0
-set g_balance_campingrifle_bursttime 0
-set g_balance_campingrifle_primary_tracer 1
-set g_balance_campingrifle_primary_damage 40
-set g_balance_campingrifle_primary_headshotaddeddamage 80
-set g_balance_campingrifle_primary_spread 0
-set g_balance_campingrifle_primary_force 2
-set g_balance_campingrifle_primary_speed 40000
-set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 0.65
-set g_balance_campingrifle_primary_animtime 0.6
-set g_balance_campingrifle_primary_ammo 10
-set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu
-set g_balance_campingrifle_primary_burstcost 0
-set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
-set g_balance_campingrifle_secondary 1
-set g_balance_campingrifle_secondary_tracer 0
-set g_balance_campingrifle_secondary_damage 50
-set g_balance_campingrifle_secondary_headshotaddeddamage 50
-set g_balance_campingrifle_secondary_spread 0
-set g_balance_campingrifle_secondary_force 2
-set g_balance_campingrifle_secondary_speed 20000
-set g_balance_campingrifle_secondary_lifetime 5
-set g_balance_campingrifle_secondary_refire 1.5
-set g_balance_campingrifle_secondary_animtime 0.6
-set g_balance_campingrifle_secondary_ammo 10
-set g_balance_campingrifle_secondary_bulletconstant 110 // 15.5qu
-set g_balance_campingrifle_secondary_burstcost 0
-set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot
+// {{{ sniperrifle
+set g_balance_sniperrifle_magazinecapacity 8 // make it pretty much useless in close combat
+set g_balance_sniperrifle_reloadtime 2 // matches reload anim
+set g_balance_sniperrifle_auto_reload_on_switch 0
+set g_balance_sniperrifle_bursttime 0
+set g_balance_sniperrifle_primary_tracer 1
+set g_balance_sniperrifle_primary_damage 40
+set g_balance_sniperrifle_primary_headshotaddeddamage 100
+set g_balance_sniperrifle_primary_spread 0
+set g_balance_sniperrifle_primary_force 2
+set g_balance_sniperrifle_primary_speed 40000
+set g_balance_sniperrifle_primary_lifetime 5
+set g_balance_sniperrifle_primary_refire 0.65
+set g_balance_sniperrifle_primary_animtime 0.6
+set g_balance_sniperrifle_primary_ammo 10
+set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu
+set g_balance_sniperrifle_primary_burstcost 0
+set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
+set g_balance_sniperrifle_secondary 1
+set g_balance_sniperrifle_secondary_reload 0
+set g_balance_sniperrifle_secondary_tracer 0
+set g_balance_sniperrifle_secondary_damage 50
+set g_balance_sniperrifle_secondary_headshotaddeddamage 50 // 50 damage only on head
+set g_balance_sniperrifle_secondary_spread 0
+set g_balance_sniperrifle_secondary_force 2
+set g_balance_sniperrifle_secondary_speed 20000
+set g_balance_sniperrifle_secondary_lifetime 5
+set g_balance_sniperrifle_secondary_refire 1.5
+set g_balance_sniperrifle_secondary_animtime 0.6
+set g_balance_sniperrifle_secondary_ammo 10
+set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu
+set g_balance_sniperrifle_secondary_burstcost 0
+set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot
// }}}
// {{{ tuba
set g_balance_tuba_refire 0.05
set g_balance_seeker_flac_speed_up 500
set g_balance_seeker_flac_speed_z 0
set g_balance_seeker_flac_spread 0.25
-
set g_balance_seeker_missile_accel 1400
set g_balance_seeker_missile_ammo 2
set g_balance_seeker_missile_animtime 0.3
set g_balance_seeker_missile_speed_max 1400
set g_balance_seeker_missile_spread 0
set g_balance_seeker_missile_turnrate 0.65
-
set g_balance_seeker_tag_ammo 1
set g_balance_seeker_tag_animtime 0.3
set g_balance_seeker_tag_damageforcescale 4