/**
* @brief Some default values to worldspawn like maxlevel and so on
*/
-void assign_default_values_to_worldspawn( bool override, char **returnMsg ){
+void assign_default_values_to_worldspawn( bool override, const char **returnMsg ){
static char message[1024];
Entity* worldspawn;
int teams = 0;
* @brief Will check e.g. the map entities for valid values
* @todo: check for maxlevel
*/
-void check_map_values( char **returnMsg ){
+void check_map_values( const char **returnMsg ){
static char message[1024];
int count = 0;
int teams = 0;