// hit testing/tracing for special effects for the crosshair
set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)"
seta crosshair_hittest 1 "do a crosshair hit evaluation, applying effects from the _blur and _scale cvars"
-seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"
+seta crosshair_hittest_blur_teammate 0 "blur the crosshair if the shot is obstructed by a teammate"
+seta crosshair_hittest_blur_wall 1 "blur the crosshair if the shot is obstructed by a wall or object"
seta crosshair_hittest_scale 1.25 "shrink crosshair if shot is obstructed or aiming at a teammate"
seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed (debug setting, very glitchy!)"
// change color based on special case
-seta crosshair_color_special 1 "special color handling for crosshair... 1 = per-weapon crosshair color (see crosshair_per_weapon), 2 = crosshair changes color based on health, 3 = rainbow/random color selection"
+seta crosshair_color_special 1 "apply a special color for the crosshair: 1 = weapon color (see also crosshair_per_weapon), 2 = a color based on health and armor, 3 = rainbow/random color"
seta crosshair_color_special_rainbow_delay 0.1
seta crosshair_color_special_rainbow_brightness 20 "color brightness of the random crosshair colors"