-set g_ctf_flagscore_pickup_base 1
-set g_ctf_flagscore_pickup_dropped_early 1
-set g_ctf_flagscore_pickup_dropped_late 1
-set g_ctf_flagscore_capture 20
-set g_ctf_flagscore_kill 1
-set g_ctf_flagpenalty_drop 0
-set g_ctf_flagpenalty_suicidedrop 1
-set g_ctf_flagpenalty_returned 0
-set g_ctf_flagscore_return 5
-set g_ctf_flagscore_return_rogue 10
-set g_ctf_flagscore_return_by_killer 5
-set g_ctf_flagscore_return_rogue_by_killer 10
-// succeeded capture (pickup capture) 21 (0 for enemy)
-// failed capture (pickup kill drop return) 1 (6 for enemy)
-// failed (shot into void) (pickup kill drop) 1 (1 for enemy)
-// capture retry (kill drop pickup) 1 (1 for enemy)
-// suicide, then retake (suicidedrop pickup) 0 (0 for enemy)
-
-set g_ctf_personalscore_pickup_base 1
-set g_ctf_personalscore_pickup_dropped_early 1
-set g_ctf_personalscore_pickup_dropped_late 1
-set g_ctf_personalscore_capture 20
-set g_ctf_personalscore_kill 1
-set g_ctf_personalpenalty_drop 0
-set g_ctf_personalpenalty_suicidedrop 1
-set g_ctf_personalpenalty_returned 0
-set g_ctf_personalscore_return 5
-set g_ctf_personalscore_return_rogue 10
-set g_ctf_personalscore_return_by_killer 5
-set g_ctf_personalscore_return_rogue_by_killer 10
-// AWIN = 21
-// AFAIL = 1
-// AFAILVOID = 1
-// DWIN = 6
-// ARETRY = 1
-// DRETRY = 1
-// ATAKE = 1
+set g_ctf_score_capture 20
+set g_ctf_score_capture_assist 0
+set g_ctf_score_kill 1
+set g_ctf_score_penalty_drop 0
+set g_ctf_score_penalty_suicidedrop 1
+set g_ctf_score_penalty_returned 0
+set g_ctf_score_pickup_base 1
+set g_ctf_score_pickup_dropped_early 1
+set g_ctf_score_pickup_dropped_late 1
+set g_ctf_score_return 5