-// Xonotic ProMode
-exec defaultXonotic.cfg
-
-//==============
-// pure changes
-//==============
-
-// players
-sv_fbskin_green // visible playermodel forced on everyone
-set teamplay_mode 2 // friendly fire and self damage
-
-//================
-// impure changes
-//================
+// ==================
+// Xonotic Pro-Mode
+// ==================
-// players
-g_jump_grunt 1 // make enemies even easier to hear when they're jumping around
-
-// physics
-exec physicsXPM.cfg // XPM physics. Similar to vanilla Xonotic physics, with a different way to accelerate: through strafejumping
+exec defaultXonotic.cfg
+exec balanceXPM.cfg
-// balance
-set g_balance_weaponswitchdelay 0 // no switch animation, this is standard in "pro modes" ;)
+// general gameplay
+set g_norecoil 1
set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly)
-
-// match rules
-set timelimit_overtimes 1 // overtimes on, draw matches are less interesting! :)
-set g_forced_respawn 1 // no delaying/cheating a match by not spawning
-
-// info
-set sv_fraginfo_stats 0 // don't reveal how much health/armor the attacker had
+set g_balance_kill_antispam 0
+set g_forced_respawn 1
+set teamplay_mode 2 // friendly fire and self damage
+set sv_vote_nospectators 1
+set g_chat_nospectators 2
+set g_warmup 1
+set g_balance_teams 0
+set g_spawnshieldtime 0
+set sv_autoscreenshot 1
+set sv_ready_restart 1
+set sv_ready_restart_after_countdown 1