//
// e.g. Xonotic 1.5.1 RC1 will be 15101
set g_xonoticversion git "Xonotic version (formatted for humans)"
+
gameversion 100 // 0.1.0
gameversion_min 0 // git builds see all versions
gameversion_max 65535 // git builds see all versions
seta crosshair_fireball_color "0.2 1.0 0.2" "crosshair color to display when wielding the fireball"
seta crosshair_fireball_alpha 1 "crosshair alpha value to display when wielding the fireball"
seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
+seta crosshair_color_by_health 0 "if enabled, crosshair color will depend on current health"
// ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge)
seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex"
set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range"
set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied"
set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal"
-set bot_ai_keyboard_treshold 0.57
+set bot_ai_keyboard_threshold 0.57
set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
seta menu_skin "luminos"
set menu_slowmo 1
seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
-set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!"
r_textbrightness 0.2
r_textcontrast 0.8
set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
-set camera_mouse_treshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
+set camera_mouse_threshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
// uid2name
seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"
+seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)"
+// FIXME set to -1 before release, once we have a dialog for this!
// polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that)
r_polygonoffset_submodel_offset 0