set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
-seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
+seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: increase pitch with more damage 3: decrease pitch with more damage"
set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
+seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound"
+seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound"
+seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off"
seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead"
seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode"
set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
set g_spawn_alloweffects 1 "allow clients to enable spawn point and event effects such as particles and sounds, see cl_spawn_ cvars for more info"
-set g_spawn_furthest 1 "this amount of the spawns shall be far away from any players"
+set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players"
set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay"
// respawn delay
set g_respawn_delay_small 2 "small game number of seconds you have to wait before you can respawn again"
seta menu_slist_categories_CAT_XPM_override "CAT_NORMAL"
seta menu_slist_categories_CAT_MODIFIED_override ""
seta menu_slist_categories_CAT_OVERKILL_override ""
-seta menu_slist_categories_CAT_MINSTAGIB_override ""
+seta menu_slist_categories_CAT_INSTAGIB_override ""
seta menu_slist_categories_CAT_DEFRAG_override ""
seta menu_weaponarena ""