// ctf
set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score"
-set g_ctf_flag_returntime 30
+set g_ctf_flag_returntime 15
set g_ctf_flagcarrier_selfdamage 1
set g_ctf_flagcarrier_selfforce 1
set g_ctf_fullbrightflags 0
set g_ctf_dynamiclights 0
+set g_ctf_flag_damageforcescale 2
set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!"
set g_ctf_reverse 0 "if enabled, flags positions are switched: you have to capture the enemy's flag from your own base by bringing it to your own flag in the enemy base"
-set g_balance_ctf_delay_collect 1.0
-set g_balance_ctf_damageforcescale 1
+set g_ctf_flag_collect_delay 1
+set g_ctf_flag_health 0
+set g_ctf_flag_take_damage 0
+set g_ctf_flag_dropped_waypoint 2 "show dropped flag waypointsprite when a flag is lost. 1 = team only, 2 = for all players"
+set g_ctf_flag_pickup_verbosename 1 "show the name of the person who picked up the flag too"
+set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt"
+set g_ctf_throw_velocity 500 "how far a player can throw the flag"
+set g_ctf_allow_pass 1 "allow passing of flags to nearby team mates"
+set g_ctf_pass_radius 200 "maximum radius that you can pass to a team mate in"
+set g_Ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it"
+
set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)"
set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less"
set con_completion_vdomap map
set con_completion_playermodel models/player/*.iqm
-// these non-saved engine cvars shall be savedG
+// these non-saved engine cvars shall be saved
seta cl_port $cl_port
seta r_showsurfaces $r_showsurfaces
seta r_ambient $r_ambient
seta vid_gl13 $vid_gl13
seta r_drawviewmodel $r_drawviewmodel
seta v_idlescale $v_idlescale
+seta net_slist_queriespersecond $net_slist_queriespersecond
// ticrate
//sys_ticrate 0.0166667
set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used"
seta g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded"
-set menu_updatecheck 1
+set menu_updatecheck 1 "check for updates"
+set menu_updatecheck_getpacks 1 "get update packs from update server"
set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved
set bot_sound_monopoly 0 "when enabled, only bots can make any noise"
alias cl_hook_gamestart_ons
alias cl_hook_gamestart_as
alias cl_hook_gamestart_rc
-alias cl_hook_gamestart_nexball
+alias cl_hook_gamestart_nb
alias cl_hook_gamestart_cts
alias cl_hook_gamestart_ka
-alias cl_hook_gamestart_freezetag
+alias cl_hook_gamestart_ft
alias cl_hook_gameend
alias cl_hook_activeweapon
alias sv_hook_gamestart_ons
alias sv_hook_gamestart_as
alias sv_hook_gamestart_rc
-alias sv_hook_gamestart_nexball
+alias sv_hook_gamestart_nb
alias sv_hook_gamestart_cts
alias sv_hook_gamestart_ka
-alias sv_hook_gamestart_freezetag
+alias sv_hook_gamestart_ft
alias sv_hook_gamerestart
alias sv_hook_gameend