seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites"
seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle"
-seta cl_damagetext "0" "Draw damage dealt where you hit the enemy"
+seta cl_damagetext "1" "Draw damage dealt where you hit the enemy"
seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}"
seta cl_damagetext_color "1 1 0" "Damage text color"
seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color"
seta cl_damagetext_velocity "0 0 20" "Damage text move direction"
seta cl_damagetext_offset "0 -40 0" "Damage text offset"
seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated"
+seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too"
+seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire"
set sv_itemstime 1 "enable networking of left time until respawn for items such as mega health and large armor"
gl_texturecompression_q3bsplightmaps 0
gl_texturecompression_sky 1
+cl_maxfps 125
+
seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu"
seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"
set menu_use_default_hostname 1
set sv_maxidle 0 "kick players idle for more than this amount of time in seconds"
set sv_maxidle_spectatorsareidle 0 "when sv_maxidle is not 0, assume spectators are idle too"
+set sv_maxidle_slots 0 "when not 0, only kick idlers when this many or less player slots are available"
+set sv_maxidle_slots_countbots 1 "count bots as player slots"
// these entities are not referenced by anything directly, they just represent
// teams and are found by find() when needed