// use default physics
set sv_friction_on_land 0
-set sv_player_viewoffset "0 0 42" "view offset of the player model"
+set sv_player_viewoffset "0 0 35" "view offset of the player model"
set sv_player_mins "-16 -16 -24" "playermodel mins"
set sv_player_maxs "16 16 45" "playermodel maxs"
+set sv_player_headsize "24 24 12" "playermodel headshot bbox size (centered at top of player bbox, preview with r_showbboxes)" // actually SHOULD be 19.2 19.2 10 according to docs
set sv_player_crouch_viewoffset "0 0 20" "view offset of the player model when crouched"
set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel"
set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel"
mod_q3shader_default_polygonoffset -14
mod_q3shader_default_polygonfactor 0
+// allow fullbright
+set sv_allow_fullbright 0 "when set, clients may use r_fullbright on this server without getting a night vision effect overlay"
+
// other config files
exec balanceXonotic.cfg
exec ctfscoring-ai.cfg