set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
// effects
+r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture
r_glsl_postprocess 1
r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
r_picmipworld 1
seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
+seta g_waypointsprite_edgeoffset_bottom 0 "offset of how close the waypoint can be to the bottom edge of the screen"
+seta g_waypointsprite_edgeoffset_left 0 "offset of how close the waypoint can be to the left edge of the screen"
+seta g_waypointsprite_edgeoffset_right 0 "offset of how close the waypoint can be to the right edge of the screen"
+seta g_waypointsprite_edgeoffset_top 0 "offset of how close the waypoint can be to the top edge of the screen"
seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
set developer_shtest 0 "experimental speedhack detection"
set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
set g_debug_bot_commands 0 "print scripted bot commands before executing"
+set g_debug_defaultsounds 0 "always use default sounds"
// debug cvars for keyhunt attaching
set _angles "0 0 0"
// create this cvar in case the engine did not
set snd_soundradius 1200
+// declare the channels we use
+seta snd_channel8volume 1 "QuakeC controlled background music volume"
+seta snd_channel9volume 1 "QuakeC controlled ambient sound volume"
+
// loading screen
scr_loadingscreen_background 0
scr_loadingscreen_barcolor "0 0.5 1"
exec effects-normal.cfg
exec physicsX.cfg
exec turrets.cfg
+exec vehicles.cfg
// hud cvar descriptions
exec _hud_descriptions.cfg