set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)"
set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)"
set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style"
+set sv_track_canjump 0 "track if the player released the jump key between 2 jumps to decide if they are able to jump or not"
seta sv_precacheplayermodels 1
seta sv_precacheweapons 0
gl_picmip_other 1 // so, picmip -1 is best possible quality
r_mipsprites 1
r_mipskins 1
+gl_max_lightmapsize 4096
r_shadow_realtime_world_lightmaps 1
r_shadow_realtime_world_importlightentitiesfrommap 0 // Whether build process uses keepLights is nontransparent and may change, so better make keepLights not matter.
cl_decals_fadetime 5
alias weapon_group_8 "impulse 8"
alias weapon_group_9 "impulse 9"
alias weapon_group_0 "impulse 14" // cycles the superweapons
+// TODO: remove after 0.8.2. Default impulse commands for 0.8.1 servers
exec weapons.cfg
// score log