seta crosshair_ring_minelayer 1
seta crosshair_ring_minelayer_alpha 0.15
+seta crosshair_ring_hagar 1
+seta crosshair_ring_hagar_alpha 0.15
+
seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair rings"
seta crosshair_ring_reload_size 2.5 "reload ring size"
seta crosshair_ring_reload_alpha 0.2 "reload ring alpha"
seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"
seta cl_velocityzoomtime 0.3 "time value for averaging speed values"
seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
-seta cl_zoomspeed 3.5 "how fast it will zoom (0.5-16), negative values mean instant zoom"
+seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom"
seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
freelook 1
sensitivity 6
seta hud_shownames_resize 1 "enable resizing of the names, then the size cvars will correspond to the maximum size"
seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance"
seta hud_shownames_maxdistance 2500 "alpha/size is 0 at this distance"
-seta hud_shownames_antioverlap_distance 125 "2d distance to another tag after which to fade out the one further away from you"
+seta hud_shownames_antioverlap 1 "if two tags get too close to each other, fade out the one further away from you"
+seta hud_shownames_antioverlap_distance 125 "2d distance to other tag after which to fade out"
// scoreboard
seta scoreboard_columns default
seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
-seta scoreboard_offset_left 0.04 "how many pixels the scoreboard is offset from the left screen edge"
-seta scoreboard_offset_right 0.148 "how many pixels the scoreboard is offset from the right screen edge"
+seta scoreboard_offset_left 0.15 "how many pixels the scoreboard is offset from the left screen edge"
+seta scoreboard_offset_right 0.15 "how many pixels the scoreboard is offset from the right screen edge"
seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background"
seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
gl_texturecompression_q3bsplightmaps 0
gl_texturecompression_sky 1
-set menu_mouse_absolute 0 "TODO make this seta if the engine understands this right"
+seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu"
seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"
set menu_use_default_hostname 1
alias sethostname "set menu_use_default_hostname 0; hostname $*"
scr_conscroll_x -0.1
scr_conscroll_y -0.3
-scr_loadingscreen_background 0
-scr_loadingscreen_barcolor "0 0.5 1"
-scr_loadingscreen_barheight 12
-scr_loadingscreen_count 1
scr_conforcewhiledisconnected 0
scr_infobar_height 12
set snd_soundradius 1200
// loading screen
-scr_loadingscreen_scale 1
+scr_loadingscreen_background 0
+scr_loadingscreen_barcolor "0 0.5 1"
+scr_loadingscreen_barheight 12
+scr_loadingscreen_count 12
+scr_loadingscreen_scale 999
scr_loadingscreen_scale_base 1
-scr_loadingscreen_scale_limit 1
+scr_loadingscreen_scale_limit 2
// sRGB configuration (EXPERIMENTAL, needs maps to be relit)
alias sRGBcorrect_on "r_texture_sRGB_skin_diffuse 1;r_texture_sRGB_skin_gloss 1;r_texture_sRGB_skin_glow 1;r_texture_sRGB_reflect 1;r_texture_sRGB_skybox 1;v_gamma 2.2;r_restart"
// enable menu syncing
alias menu_sync "menu_cmd sync"
alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*"
-
-// BALANCE TESTING (TEMPORARY, PLEASE REMOVE LATER)
-alias balanceSamual "exec balanceSamual.cfg; restart"
-alias balanceFruitieX "exec balanceXonotic.cfg; restart"
-bind f7 balanceSamual
-bind f8 balanceFruitieX