mod_q3bsp_lightmapmergepower 4
// player defaults
-_cl_color 102
+_cl_color 112
_cl_name Player
-_cl_playermodel models/player/umbra.iqm
+_cl_playermodel models/player/erebus.iqm
_cl_playerskin 0
seta crosshair 16
seta crosshair_color "0.6 0.8 1"
-seta crosshair_alpha 0.3
-seta crosshair_size 0.5
+seta crosshair_alpha 0.300000
+seta crosshair_size 0.500000
seta crosshair_dot 1
seta crosshair_dot_alpha 1
-seta crosshair_dot_size 0.6
+seta crosshair_dot_size 0.600000
seta crosshair_dot_color "1 0 0" "when != 0, use custom color for the crosshair dot"
seta crosshair_pickup 0.25
seta crosshair_pickup_speed 4
set ekg 0 "Throw huge amounts of gibs"
cl_movement 1
+cl_movement_track_canjump 0
cl_stairsmoothspeed 200
seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying"
r_picmipworld 1
gl_picmip_world 0
gl_picmip_sprites 0
-gl_picmip_other 2 // so, picmip -2 is best possible quality
+gl_picmip_other 1 // so, picmip -1 is best possible quality
r_mipsprites 1
r_mipskins 1
r_shadow_realtime_world_lightmaps 1
// singleplayer campaign
set g_campaign 0
set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink"
-seta g_campaign_name "xonotic25"
+seta g_campaign_name "xonoticbeta"
set g_campaign_skill 0
set g_campaignxonotic20_index 0
set g_campaignxonotic25_index 1
seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count"
-seta hud_panel_weapons_timeout "3" "panel disappears if you don't switch weapon for this amount of seconds"
-seta hud_panel_weapons_timeout_effect "1" "disappearance effect: 0) no effect; 1) panel moves out of screen; 2) panel fades out"
seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full"
seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version"
seta hud_damage_color "1 0 0" "color of flash"
seta hud_damage_factor 0.025 "(damage * factor) = how much to add to the alpha value"
-seta hud_damage_fade_rate 1 "how much to subtract from the alpha value each second"
-seta hud_damage_maxalpha 2 "how much to limit the alpha value to"
+seta hud_damage_fade_rate 0.75 "how much to subtract from the alpha value each second"
+seta hud_damage_maxalpha 1.5 "how much to limit the alpha value to"
seta hud_damage_pain_threshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)"
seta hud_damage_pain_threshold_lower 1.25 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)"
seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowering pain_threshold"