seta cl_damagetext_velocity "0 0 20" "Damage text move direction"
seta cl_damagetext_offset "0 -40 0" "Damage text offset"
seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated"
+seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too"
+seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire"
set sv_itemstime 1 "enable networking of left time until respawn for items such as mega health and large armor"
set sv_maxidle 0 "kick players idle for more than this amount of time in seconds"
set sv_maxidle_spectatorsareidle 0 "when sv_maxidle is not 0, assume spectators are idle too"
+set sv_maxidle_slots 0 "when not 0, only kick idlers when this many or less player slots are available"
+set sv_maxidle_slots_countbots 1 "count bots as player slots"
// these entities are not referenced by anything directly, they just represent
// teams and are found by find() when needed