alias +hook +button6
alias -hook -button6
alias use "impulse 21"
+alias +use use // always send that impulse AND press the key (+use is engine internal command and executes anyway)
+set cl_newusekeysupported 1 // indicates that we always send the use impulse too, so they do not need to be synthesized
alias ready "cmd ready"
alias lockteams "sv_cmd lockteams"
alias unlockteams "sv_cmd unlockteams"
set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)"
set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)"
set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style"
+set sv_player_jumpanim_minfall 48 "minimum distance player has to have below their feet before the jump animation will be activated (only when falling, +jump will play anim instantly)"
seta sv_precacheplayermodels 1
seta sv_precacheweapons 0
set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
+set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage"
set g_dodging 0 "set to 1 to enable dodging in games"
set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs"
bind r reload
bind BACKSPACE dropweapon
bind g dropweapon
-// TODO change this to "use" once we can
-bind f +use
+bind f use
// misc
bind e +hook
// create this cvar in case the engine did not
set snd_soundradius 1200
+seta menu_snd_attenuation_method 1 "Use exponential instead of linear falloff for sound attenuation"
+alias snd_attenuation_method_0 "set menu_snd_attenuation_method 0; set snd_soundradius 1200; set snd_attenuation_exponent 1; set snd_attenuation_decibel 0" // Quake default
+alias snd_attenuation_method_1 "set menu_snd_attenuation_method 1; set snd_soundradius 2400; set snd_attenuation_exponent 4; set snd_attenuation_decibel 0" // nice approximation for method 2
+alias snd_attenuation_method_2 "set menu_snd_attenuation_method 2; set snd_soundradius 1200; set snd_attenuation_exponent 0; set snd_attenuation_decibel 10" // warning: plays sounds within up to 6000qu
+snd_attenuation_method_1
// declare the channels we use
seta snd_channel8volume 1 "QuakeC controlled background music volume"
seta snd_channel9volume 1 "QuakeC controlled ambient sound volume"
+// sound randomization
+snd_identicalsoundrandomization_time -0.1
+snd_identicalsoundrandomization_tics 1
+
// loading screen
scr_loadingscreen_background 0
scr_loadingscreen_barcolor "0 0.5 1"