set sv_foginterval 1 "force enable fog in regular intervals"
-set g_ode_weapons 1 "use ODE physics instead of simple physics for dropped weapons, requires physics_ode to be enabled"
-set g_ode_weapons_damageforcescale 3 "how affected physical weapons are by damage"
+set g_ode_items 2 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled"
+set g_ode_items_damageforcescale 3 "how affected physical weapons are by damage"
// Audio track names (for old-style "cd loop NUMBER" usage)
set _cdtrack_first "1"