seta crosshair_rifle "" "crosshair to display when wielding the rifle"
seta crosshair_rifle_color "0.85 0.5 0.25" "crosshair color to display when wielding the rifle"
seta crosshair_rifle_alpha 1 "crosshair alpha value to display when wielding the rifle"
-seta crosshair_rifle_size 0.65 "crosshair size when wielding the rifle"
+seta crosshair_rifle_size 0.5 "crosshair size when wielding the rifle"
seta crosshair_tuba "" "crosshair to display when wielding the tuba"
seta crosshair_tuba_color "0.85 0.5 0.25" "crosshair color to display when wielding the tuba"
seta crosshair_tuba_alpha 1 "crosshair alpha value to display when wielding the tuba"
r_motionblur 0 // motion blur value, default is 0
r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic)
-r_bloom_blur 8
-r_bloom_brighten 3
+r_bloom_blur 16
+r_bloom_brighten 2.5
r_bloom_colorexponent 1
r_bloom_colorscale 1
-r_bloom_colorsubtract 0.25
+r_bloom_colorsubtract 0.15
r_bloom_resolution 320
r_hdr_range 4
// general bot AI cvars
set bot_ai_thinkinterval 0.05
set bot_ai_strategyinterval 5 "How often a new objective is chosen"
-set bot_ai_enemydetectioninterval 3 "How often bots pick a new target"
+set bot_ai_enemydetectioninterval 2 "How often bots pick a new target"
set bot_ai_enemydetectionradius 10000 "How far bots can see enemies"
set bot_ai_dodgeupdateinterval 0.2 "How often scan for items to dodge. Currently not in use."
set bot_ai_chooseweaponinterval 0.5 "How often the best weapon according to the situation will be chosen"
set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds"
set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique"
-set bot_ai_bunnyhop_startdistance 100 "Run to goals located further than this distance"
-set bot_ai_bunnyhop_stopdistance 125 "Stop jumping after reaching this distance to the goal"
+set bot_ai_bunnyhop_startdistance 200 "Run to goals located further than this distance"
+set bot_ai_bunnyhop_stopdistance 200 "Stop jumping after reaching this distance to the goal"
set bot_ai_bunnyhop_firstjumpdelay 0.2 "Start running to the goal only if it was seen for more than N seconds"
set bot_god 0 "god mode for bots"
set bot_ai_navigation_jetpack 0 "Enable bots to navigate maps using the jetpack"
set g_balance_ctf_delay_collect 1.0
set g_balance_ctf_damageforcescale 1
-set g_ctf_shield_max_ratio 0 "shield at most 0% of a team from the enemy flag (try: 0.4 for 40%)"
-set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got -20 points or less"
+set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)"
+set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less"
set g_ctf_shield_force 100 "push force of the shield"
// fun for server admins
set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink"
seta g_campaign_name "xonoticbeta"
set g_campaign_skill 0
-set g_campaignxonotic20_index 0
-set g_campaignxonotic25_index 1
alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
alias singleplayer_continue "set scmenu_campaign_goto -1"
// exact gloss looks better, e.g. on g-23
r_shadow_glossexact 1
+r_shadow_glossintensity 1
// use fake light if map has no lightmaps
r_fakelight 1