alias movetoteam_yellow "sv_cmd movetoteam $1 yellow"
alias movetoteam_auto "sv_cmd movetoteam $1 auto"
-// merge lightmaps up to 1024x1024 textures
-// the default of 2048x2048 is too heavy for my rig (SavageX)
-mod_q3bsp_lightmapmergepower 3
+// merge lightmaps up to 2048x2048 textures
+mod_q3bsp_lightmapmergepower 4
// player defaults
_cl_color 102
seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
set sv_qcweaponanimation 0
-set g_telefrags 1
-set g_telefrags_avoid 0
+set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting"
+set g_telefrags_teamplay 1 "never telefrag team mates"
+set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen"
set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"
set g_respawn_ghosts 0 "if 1 dead bodies become ghosts and float away when the player respawns"
// hud cvar descriptions
exec _hud_descriptions.cfg
// exec the default skin config. remember, NO menu_restart in the deafault cfg (dp segfaults at startup otherwise)
+// please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency
exec hud_default.cfg
// user preference cvars (i.e. shouldn't be adjusted by a skin config)
seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count"
+seta hud_panel_weapons_timeout "3" "panel disappears if you don't switch weapon for this amount of seconds"
+seta hud_panel_weapons_timeout_effect "1" "disappearance effect: 0) no effect; 1) panel moves out of screen; 2) panel fades out"
seta hud_panel_notify_time 10 "time that a new entry stays until it fades out"
seta hud_panel_notify_fadetime 3 "fade out time"
seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
+seta scoreboard_offset_left 0.04 "how many pixels the scoreboard is offset from the left screen edge"
+seta scoreboard_offset_right 0.148 "how many pixels the scoreboard is offset from the right screen edge"
// for menu server list (eventually make them have engine support?)
seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
cl_netfps 60 // should match
sv_gameplayfix_delayprojectiles 0
sv_gameplayfix_q2airaccelerate 1
+sv_gameplayfix_stepmultipletimes 1
// delay for "kill" to prevent abuse
set g_balance_kill_delay 5
// hud: font size
seta hud_fontsize 11
seta hud_fontsize_spec 16
-seta scr_centersize 11
+seta scr_centersize 12
seta hud_width 560
// alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set"
alias sbar_font "set _requested_sbar_font \"${*}\""