// metal impact effect
// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1);
effect impact_metal
-countabsolute 5
+count 1
type alphastatic
tex 0 8
size 3 6
originjitter 20 20 5
// sparks
effect impact_metal
-count 10
+count 2
type spark
tex 41 41
color 0xFFCC22 0xFF4422
// stone impact effect
// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', 1);
effect impact_stone
-countabsolute 5
+count 1
type alphastatic
tex 0 8
size 3 6
// debris
effect impact_stone
notunderwater
-count 5
+count 1
type alphastatic
tex 66 68
color 0x000000 0x886644
// wood impact effect
// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', 1);
effect impact_wood
-countabsolute 5
+count 1
type alphastatic
tex 0 8
size 3 6
originjitter 20 20 5
// sparks
effect impact_wood
-count 10
+count 2
type spark
tex 41 41
color 0x221100 0x221100
// flesh impact effect
// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', 1);
effect impact_flesh
-countabsolute 1
+count 0.5
type alphastatic
tex 0 8
size 8 12
originjitter 11 11 11
// blood splash
effect impact_flesh
-count 3
+count 0.3
type blood
tex 24 32
size 2 6