alias sv_hook_gamestart_ft
alias sv_hook_gamestart_inv
alias sv_hook_gamestart_duel
-alias sv_hook_gamerestart
+// there is currently no hook for when the match is restarted
+// see sv_hook_readyrestart for previous uses of this hook
+//alias sv_hook_gamerestart
alias sv_hook_gameend
alias sv_vote_gametype_hook_tdm
alias sv_vote_gametype_hook_duel
-// Example preset to allow 1v1ctf to be used for the gametype voting screen
+// Example preset to allow 1v1ctf to be used for the gametype voting screen.
+// Aliases can have max 31 chars so the gametype can have max 9 chars.
// sv_vote_gametype_*_type Must be set to the name of the gametype the option is based on
// sv_vote_gametype_*_name Contains a human-readable name of the gametype
// sv_vote_gametype_*_description Contains a longer description
//set sv_vote_gametype_1v1ctf_type ctf
//set sv_vote_gametype_1v1ctf_name "Capture the Flag Duel"
//set sv_vote_gametype_1v1ctf_description "One vs One match in CTF"
-//alias sv_vote_gametype_hook_all "set g_maxplayers 0"
-//alias sv_vote_gametype_hook_1v1ctf "set g_maxplayers 2"
+//alias sv_vote_gametype_hook_all "g_maxplayers 0"
+//alias sv_vote_gametype_hook_1v1ctf "g_maxplayers 2"
// ===========
set g_ctf_flag_return 1 "auto return the flag to base when touched by a teammate"
set g_ctf_flag_return_carrying 0 "(manual return mode) auto return the flag to base if touched by a flag carrier"
set g_ctf_flag_return_carried_radius 100 "allow flags to be returned by carrier if base is within this radius"
-set g_ctf_flag_return_time 15 "automatically return the flag to base after this amount of time"
+set g_ctf_flag_return_time 30 "automatically return the flag to base after this amount of time"
set g_ctf_flag_return_dropped 100 "automatically return the flag to base if dropped within this distance from base (in qu)"
set g_ctf_flag_return_damage 0 "allow the flag to be damaged, reducing time needed to automatically return to base"
set g_ctf_flag_return_damage_delay 0 "how much time the flag takes to automatically return to base if it falls into lava/slime/trigger hurt"
set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt"
+set g_ctf_flag_waypoint 1 "show a waypoint at the flag for easy discovery and directions"
+set g_ctf_flag_waypoint_maxdistance 0 "maximum distance from a flag from which their waypoint is shown, a value of 0 means no limit"
set g_ctf_flagcarrier_auto_helpme_damage 100 "automatically place a helpme notification on flag carrier waypointsprite if they get hit and their health dips below this value"
set g_ctf_flagcarrier_auto_helpme_time 2 "antispam time for the helpme notification"
set g_ctf_flagcarrier_selfdamagefactor 1