set g_ca_teams_override 0
set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
set g_ca_teams 0
-set g_ca_prevent_stalemate 0 "when round time ends instead of instant stalemate give round win to the team with most survivors or with the most total health"
+set g_ca_prevent_stalemate 0 "When round time ends instead of instant stalemate give round win to the team with 1: most survivors. 2: most total health. 3: most survivors or if equal then most total health"
set g_ca_weaponarena "most" "starting weapons - takes the same options as g_weaponarena"
set g_keepaway_noncarrier_force 1 "force done to other players if both you and they don't have the ball"
set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball"
set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball"
-set g_keepawayball_effects 0 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
+set g_keepawayball_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
set g_keepawayball_trail_color 254 "particle trail color from player/ball"
-set g_keepawayball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc"
+set g_keepawayball_damageforcescale 2 "Scale of force which is applied to the ball by weapons/explosions/etc"
set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns"
set g_tka_noncarrier_force 1 "force done to other players if both you and they don't have the ball"
set g_tka_noncarrier_selfdamage 1 "self damage if you don't have the ball"
set g_tka_noncarrier_selfforce 1 "self force if you don't have the ball"
-set g_tkaball_effects 0 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
+set g_tkaball_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
set g_tkaball_trail_color 254 "particle trail color from player/ball"
-set g_tkaball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc"
+set g_tkaball_damageforcescale 2 "Scale of force which is applied to the ball by weapons/explosions/etc"
set g_tkaball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns"
// ==========