set g_ctf_flag_return_damage 0
set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt"
set g_ctf_flagcarrier_auto_helpme_when_damaged 100
-set g_ctf_flagcarrier_allow_vehicle_carry 1
set g_ctf_flagcarrier_selfdamagefactor 1
set g_ctf_flagcarrier_selfforcefactor 1
set g_ctf_flagcarrier_damagefactor 1
set g_ctf_pass_turnrate 50 "how well the flag follows the best direction to its target while passing"
set g_ctf_pass_timelimit 2 "how long a flag can stay trying to pass before it gives up and just becomes dropped"
set g_ctf_pass_velocity 750 "how fast or far a player can pass the flag"
-set g_ctf_allow_vehicle_touch 0 "allow flags to be picked up/captured/returned from inside a vehicle
+set g_ctf_allow_vehicle_touch 0 "allow flags to be picked up/captured/returned without even leaving the vehicle"
+set g_ctf_allow_vehicle_carry 1 "allow players to hold flags inside a vehicle"
set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)"
set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less"
set g_ctf_flag_glowtrails 1
set g_ctf_fullbrightflags 0
set g_ctf_dynamiclights 0
-set g_ctf_captimerecord_always 0 "if enabled, assisted CTF records (with other players on the server) are recorded too"
+set g_ctf_captimerecord_always 0 "always show capture time information when someone captures the flag"
seta g_ctf_ignore_frags 0 "1: regular frags give no points"
exec ctfscoring-samual.cfg