set g_ctf_flag_return 1 "auto return the flag to base when touched by a teammate"
set g_ctf_flag_return_carrying 0 "(manual return mode) auto return the flag to base if touched by a flag carrier"
set g_ctf_flag_return_carried_radius 100 "allow flags to be returned by carrier if base is within this radius"
-set g_ctf_flag_return_time 15
-set g_ctf_flag_return_dropped 100
-set g_ctf_flag_return_damage 0
+set g_ctf_flag_return_time 15 "automatically return the flag to base after this amount of time"
+set g_ctf_flag_return_dropped 100 "automatically return the flag to base if dropped within this distance from base (in qu)"
+set g_ctf_flag_return_damage 0 "allow the flag to be damaged, reducing time needed to automatically return to base"
+set g_ctf_flag_return_damage_delay 0 "how much time the flag takes to automatically return to base if it falls into lava/slime/trigger hurt"
set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt"
set g_ctf_flagcarrier_auto_helpme_damage 100 "automatically place a helpme notification on flag carrier waypointsprite if they get hit and their health dips below this value"
set g_ctf_flagcarrier_auto_helpme_time 2 "antispam time for the helpme notification"
// ==========
// keepaway
// ==========
-set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details"
+set g_keepaway 0 "game mode which focuses around a ball"
set g_keepaway_score_bckill 1 "enable scoring points (y/n) for ball carrier kills (value is how many points to award)"
set g_keepaway_score_killac 1 "amount of points to give when you kill someone while you have the ball"
set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score"