// Master config for core game modes
// ===================================
-// global gametype setting (1 = deathmatch)
-set gamecfg 1
+// global gametype setting (0 = deathmatch)
+set gamecfg 0
// say aliases
alias asay_ctf_flagcarrier "say_team flag carrier at %y"
// key hunt
// ==========
set g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score"
-set g_balance_keyhunt_delay_return 60
+set g_balance_keyhunt_return_when_unreachable 1 "automatically destroy a key if it falls into lava/slime/trigger hurt"
+set g_balance_keyhunt_delay_damage_return 5 "time a key takes to automatically destroy itself if it falls into lava/slime/trigger hurt"
+set g_balance_keyhunt_delay_return 60 "time a key takes to destroy itself if dropped"
set g_balance_keyhunt_delay_round 5
set g_balance_keyhunt_delay_tracking 10
set g_balance_keyhunt_delay_fadeout 2