// overkill
// ==========
set g_overkill 0 "enable overkill"
-set g_overkill_spawnsystem 1 "experimental spawnsystem"
-set g_overkill_spawnsystem_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player"
-set g_overkill_spawnsystem_delay_death 0 "how long to wait before its OK to spawn at a player after death "
-set g_overkill_spawnsystem_check_health 1 "only allow spawn at this player if hes health is full"
-set g_overkill_spawnsystem_close2death 1 "spawn as close as possible to where we died"
set g_overkill_100a_anyway 1
set g_overkill_100h_anyway 1
// =====================
set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate"
set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate"
+set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates"
+set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player"
+set g_spawn_near_teammate_ignore_spawnpoint_delay_death 0 "how long to wait before its OK to spawn at a player after death"
+set g_spawn_near_teammate_ignore_spawnpoint_check_health 1 "only allow spawn at this player if their health is full"
+set g_spawn_near_teammate_ignore_spawnpoint_closetodeath 1 "spawn as close to death location as possible"
// ========================
set g_campcheck_interval 10
set g_campcheck_damage 100
set g_campcheck_distance 1800
+