// ==========
set g_overkill 0 "enable overkill"
-set g_overkill_100a_anyway 1
-set g_overkill_100h_anyway 1
set g_overkill_powerups_replace 1
-set g_overkill_superguns_respawn_time 120
+set g_overkill_filter_healthmega 0
+set g_overkill_filter_armormedium 0
+set g_overkill_filter_armorbig 0
+set g_overkill_filter_armorlarge 0
set g_overkill_ammo_charge 0
set g_overkill_ammo_charge_notice 1
set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate"
set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate"
set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates, if 2, clients can ignore this option"
+set g_spawn_near_teammate_ignore_spawnpoint_max 10 "if set, test at most this many of the available teammates"
set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player"
-set g_spawn_near_teammate_ignore_spawnpoint_delay_death 0 "how long to wait before its OK to spawn at a player after death"
+set g_spawn_near_teammate_ignore_spawnpoint_delay_death 3 "how long to wait before its OK to spawn at a player after death"
set g_spawn_near_teammate_ignore_spawnpoint_check_health 1 "only allow spawn at this player if their health is full"
set g_spawn_near_teammate_ignore_spawnpoint_closetodeath 1 "spawn as close to death location as possible"
set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"
set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"
set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
+
+
+// ===========
+// wall jump
+// ===========
+set g_walljump 0 "Enable wall jumping mutator"
+set g_walljump_delay 1 "Minimum delay between wall jumps"
+set g_walljump_force 300 "How far to bounce/jump off the wall"
+set g_walljump_velocity_xy_factor 1.15 "How much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping"
+set g_walljump_velocity_z_factor 0.5 "Upwards velocity factor, multiplied by normal jump velocity"