sv_stopspeed 100
sv_accelerate 10
sv_airaccelerate 106.66666666666666666666
-// it is 10 in Quake 2, but the Nexuiz player physics code does not 100% match an oddity of Quake 1, but matches Quake 2 and 3 more
+// it is 10 in Quake 2, but the Xonotic player physics code does not 100% match an oddity of Quake 1, but matches Quake 2 and 3 more
sv_friction 6
edgefriction 1
sv_stepheight 18
sv_airstopaccelerate 0
sv_airstrafeaccelerate 0
sv_maxairstrafespeed 0
+sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
+sv_aircontrol_power 2
+sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_warsowbunny_accel 0.1593
sv_warsowbunny_topspeed 925