g_mod_physics Q3
// these values match Quake3
-sv_gravity 800
+// See physicsCPMA.cfg for the source of this sv_gravity setting
+sv_gravity 750
sv_maxspeed 320
sv_maxairspeed 320
sv_stopspeed 100
sv_airaccel_sideways_friction 0
sv_airaccel_qw 1
sv_airaccel_qw_stretchfactor 0
-sv_airstopaccelerate 0
-sv_airstrafeaccelerate 0
+// Q3A doesn't have airstopaccelerate and strafeaccelerate
+// but they're added in cpm1_dev_docs.zip with values 1 and 1 in VQ3 mode
+sv_airstopaccelerate 1
+sv_airstrafeaccelerate 1
sv_maxairstrafespeed 0
sv_airstrafeaccel_qw 0
sv_aircontrol 0
sv_warsowbunny_topspeed 925
sv_warsowbunny_backtosideratio 0.8
sv_friction_on_land 0
+sv_friction_slick 0
sv_doublejump 0
sv_jumpspeedcap_min ""
-sv_jumpspeedcap_max ""
+// VQ3 has no ramp jumping
+sv_jumpspeedcap_max 270
sv_jumpspeedcap_max_disable_on_ramps 0
-g_teleport_maxspeed 320
-sv_track_canjump 0
+// FIXME: Q3 teleporters _set_ speed to 400, not cap it
+g_teleport_maxspeed 400
+sv_track_canjump 1
+sv_gameplayfix_stepdown_maxspeed 0
+g_movement_highspeed_q3_compat 1