// Leonardo Zide (leo@lokigames.com)
//
+#include "defaults.h"
#include "shaders.h"
#include "globaldefs.h"
ShaderLanguage g_shaderLanguage = SHADERLANGUAGE_QUAKE3;
bool g_useShaderList = true;
_QERPlugImageTable *g_bitmapModule = 0;
-const char *g_texturePrefix = "textures/";
+const char *g_texturePrefix = DEFAULT_TEXTURE_DIRNAME;
void ActiveShaders_IteratorBegin();
m_notfound = m_pTexture;
{
- StringOutputStream name(256);
- name << GlobalRadiant().getAppPath() << "bitmaps/" << (IsDefault() ? "notex.png" : "shadernotex.png");
- m_pTexture = GlobalTexturesCache().capture(LoadImageCallback(0, loadBitmap), name.c_str());
+ m_pTexture = GlobalTexturesCache().capture(IsDefault() ? DEFAULT_NOTEX_NAME : DEFAULT_SHADERNOTEX_NAME);
}
}