float ClientProgsDB;
vector hook_shotorigin[4];
vector electro_shotorigin[4];
+vector gauntlet_shotorigin[4];
#ifdef BLURTEST
float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
string w_deathtypestring;
vector w_org, w_backoff;
+float campingrifle_scope;
+float nex_scope;
+
+float cr_maxbullets;
+
+float bgmtime;
+
+string weaponorder_byimpulse;
+string weaponorder_bypriority;
+
+float nex_charge_movingavg;
+
+float serverflags;