// float coop;
// float deathmatch;
-// float dmg_take;
+float dmg_take;
// float dmg_save;
// vector dmg_origin;
string w_deathtypestring;
vector w_org, w_backoff;
-float campingrifle_scope;
+float sniperrifle_scope;
float nex_scope;
-float nex_minvelocity;
-float nex_maxvelocity;
+float minelayer_maxmines;
-float cr_maxbullets;
+float bgmtime;
+
+string weaponorder_byimpulse;
+string weaponorder_bypriority;
+
+float nex_charge_movingavg;
+
+float serverflags;
+
+float uid2name_dialog;