// BEGIN REQUIRED CSQC FUNCTIONS
//include "main.qh"
-.entity clearentity_ent;
+entity clearentity_ent;
void clearentity(entity e)
{
- if(!clearentity_ent)
+ if not(clearentity_ent)
{
clearentity_ent = spawn();
clearentity_ent.classname = "clearentity";
void CSQC_Init(void)
{
prvm_language = cvar_string("prvm_language");
-
+ cl_simple_items = autocvar_cl_simple_items;
#ifdef USE_FTE
#pragma target ID
__engine_check = checkextension("DP_SV_WRITEPICTURE");
DamageInfo_Precache();
Vehicles_Precache();
turrets_precache();
- Announcer_Precache();
+ Announcer_Precache();
Tuba_Precache();
if(autocvar_cl_reticle)
case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
case ENT_CLIENT_TURRET: ent_turret(); break;
- case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
+ case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
+ case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
default:
//error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname));