GetTeam(COLOR_SPECTATOR, true); // add specs first
// needs to be done so early because of the constants they create
- RegisterWeapons();
- RegisterGametypes();
- DecNotifs();
-
+ CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+ CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
+ CALL_ACCUMULATED_FUNCTION(DecNotifs);
+
WaypointSprite_Load();
// precaches