GetTeam(COLOR_SPECTATOR, true); // add specs first
- cvar_clientsettemp("_supports_weaponpriority", "1");
-
RegisterWeapons();
WaypointSprite_Load();
}
else if(type == CSQC_CENTERPRINT)
{
- HUD_Centerprint(ReadString(), ReadShort(), ReadByte());
+ HUD_Centerprint(ReadString(), ReadString(), ReadShort(), ReadByte());
}
}