WaypointSprite_Load();
// precaches
+ precache_sound("misc/hit.wav");
+ precache_sound("misc/typehit.wav");
Projectile_Precache();
Hook_Precache();
GibSplash_Precache();
serverflags = ReadByte();
- cr_maxbullets = ReadByte();
+ minelayer_maxmines = ReadByte();
g_trueaim_minrange = ReadCoord();