]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/Main.qc
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / Main.qc
index 897626a4e89024cdc64cdacface730c9b6a7cf47..ef220acefac5e4d960c8e7d7bc69faebedae5c72 100644 (file)
@@ -338,8 +338,6 @@ void PostInit(void)
        Porto_Init();
        TrueAim_Init();
 
-       weaponorder_byimpulse = W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(cvar_string("cl_weaponpriority"))));
-
        postinit = true;
 }
 
@@ -629,6 +627,56 @@ float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
        local float bSkipKey;
        bSkipKey = false;
 
+       if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE) && panel_fg_alpha && !scoreboard_active) // don't lock keys before we actually see what's going on
+       {
+               /*
+               string vyes_keys;
+               float keys;
+               vyes_keys = findkeysforcommand("vyes");
+               keys = tokenize(vyes_keys);
+
+               float i;
+               for (i = 0; i < keys; ++i)
+               {
+                       print(ftos(nPrimary), " ", argv(i), "\n"); 
+                       if(nPrimary == stof(argv(i)))
+                       {
+                               vote_active = 0;
+                               cvar_set("cl_allow_uid2name", "1");
+                               return TRUE;
+                       }
+               }
+
+               string vno_keys;
+               vno_keys = findkeysforcommand("vno");
+               keys = tokenize(vno_keys);
+
+               float i;
+               for (i = 0; i < keys; ++i)
+               {
+                       if(nPrimary == stof(argv(i)))
+                       {
+                               vote_active = 0;
+                               cvar_set("cl_allow_uid2name", "0");
+                               return TRUE;
+                       }
+               }
+               */ // If only I could grab F1-F12 in CSQC... but no
+
+               if(nPrimary == 121) // ascii value for y
+               {
+                       vote_active = 0;
+                       cvar_set("cl_allow_uid2name", "1");
+                       return TRUE;
+               }
+               else if(nPrimary == 110) // ascii value for n
+               {
+                       vote_active = 0;
+                       cvar_set("cl_allow_uid2name", "0");
+                       return TRUE;
+               }
+       }
+
        if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
                return true;
 
@@ -638,6 +686,7 @@ float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
        if(menu_visible)
                if(menu_action(bInputType, nPrimary, nSecondary))
                        return TRUE;
+
        return bSkipKey;
 }
 
@@ -799,11 +848,6 @@ void Ent_ClientData()
        if(newspectatee_status != spectatee_status)
        {
                float i;
-               // clear the weapon accuracy stats
-               for(i = WEP_FIRST; i <= WEP_LAST; ++i) {
-                       weapon_hits[i] = 0;
-                       weapon_fired[i] = 0;
-               }
 
                // clear race stuff
                race_laptime = 0;
@@ -855,6 +899,32 @@ void Ent_RandomSeed()
        psrandom(s);
 }
 
+void Ent_ReadAccuracy(void)
+{
+       float sf, f, w, b;
+       sf = ReadInt24_t();
+       if(sf == 0)
+       {
+               for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
+                       weapon_accuracy[w] = -1;
+               return;
+       }
+       
+       for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w, f *= 2)
+       {
+               if(sf & f)
+               {
+                       b = ReadByte();
+                       if(b == 0)
+                               weapon_accuracy[w] = -1;
+                       else if(b == 255)
+                               weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
+                       else
+                               weapon_accuracy[w] = (b - 1.0) / 100.0;
+               }
+       }
+}
+
 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
 void Ent_RadarLink();
@@ -918,6 +988,7 @@ void(float bIsNewEntity) CSQC_Ent_Update =
                case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
                case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break;
                case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
+               case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
                default:
                        error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));
                        break;
@@ -1038,12 +1109,16 @@ void Ent_Init()
 
        g_weaponswitchdelay = ReadByte() / 255.0;
 
-       g_balance_grenadelauncher_secondary_bouncefactor = ReadCoord();
-       g_balance_grenadelauncher_secondary_bouncestop = ReadCoord();
+       g_balance_grenadelauncher_bouncefactor = ReadCoord();
+       g_balance_grenadelauncher_bouncestop = ReadCoord();
+       g_balance_electro_secondary_bouncefactor = ReadCoord();
+       g_balance_electro_secondary_bouncestop = ReadCoord();
 
        nex_scope = !ReadByte();
        campingrifle_scope = !ReadByte();
 
+       serverflags = ReadByte();
+
        if(!postinit)
                PostInit();
 }