traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
trueaimpoint = trace_endpos;
+ if(vlen(trueaimpoint - view_origin) < g_trueaim_minrange)
+ trueaimpoint = view_origin + view_forward * g_trueaim_minrange;
+
if(vecs_x > 0)
vecs_y = -vecs_y;
else
// next R_RenderScene call
drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
- if(autocvar_r_fakelight >= 2 || autocvar_r_fullbright >= 1)
+ if(autocvar_r_fakelight >= 2 || autocvar_r_fullbright)
if not(serverflags & SERVERFLAG_ALLOW_FULLBRIGHT)
{
// apply night vision effect