if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
return;
if(portal_number == 1)
+ {
portal1_idx = idx;
- if(portal_number >= 2)
- break;
+ if(portal_number >= 2)
+ break;
+ }
}
while(idx >= 2)
}
// edge detection postprocess handling done second (used by hud_powerup)
- float sharpen_intensity, strength_finished = getstatf(STAT_STRENGTH_FINISHED), invincible_finished = getstatf(STAT_INVINCIBLE_FINISHED);
+ float sharpen_intensity = 0, strength_finished = getstatf(STAT_STRENGTH_FINISHED), invincible_finished = getstatf(STAT_INVINCIBLE_FINISHED);
if (strength_finished - time > 0) { sharpen_intensity += (strength_finished - time); }
if (invincible_finished - time > 0) { sharpen_intensity += (invincible_finished - time); }
shottype = SHOTTYPE_HITWORLD;
vector wcross_color, wcross_size;
- string wcross_wep, wcross_name;
+ string wcross_wep = "", wcross_name;
float wcross_scale, wcross_blur;
if (autocvar_crosshair_per_weapon || autocvar_crosshair_color_per_weapon) {
if (autocvar_crosshair_ring || autocvar_crosshair_ring_reload)
{
// declarations and stats
- float ring_value, ring_scale, ring_alpha, ring_inner_value, ring_inner_alpha;
- string ring_image, ring_inner_image;
- vector ring_rgb, ring_inner_rgb;
+ float ring_value = 0, ring_scale = 0, ring_alpha = 0, ring_inner_value = 0, ring_inner_alpha = 0;
+ string ring_image = string_null, ring_inner_image = string_null;
+ vector ring_rgb = '0 0 0', ring_inner_rgb = '0 0 0';
ring_scale = autocvar_crosshair_ring_size;