// Render the Scene
if(!intermission || !view_set)
{
+ #ifdef VEHICLES_CSQC
if(hud)
{
view_origin = vehicle_hudmodel.origin; //pmove_org + vo + randomvec() * 20;
}
else
{
+ #endif
view_origin = pmove_org + vo;
view_angles = input_angles;
makevectors(view_angles);
view_right = v_right;
view_up = v_up;
view_set = 1;
- dprint("Bong!\n");
+ #ifdef VEHICLES_CSQC
}
+ #endif
}
#ifdef BLURTEST