entity porto;
vector polyline[16];
-float trace_dphitcontents;
-float trace_networkentity;
float Q3SURFACEFLAG_SLICK = 2; // low friction surface
float DPCONTENTS_SOLID = 1; // blocks player movement
float DPCONTENTS_BODY = 32; // blocks player movement
if (previous_game_starttime != startTime) {
if ((time + 5.0) < startTime) {
//if connecting to server while restart was active don't always play prepareforbattle
- sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
+ sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
}
if (time < startTime) {
restartAnnouncer = spawn();
else
setsensitivityscale(1);
- velocityzoom = bound(0, drawframetime / max(0.000000001, autocvar_cl_velocityzoomtime), 1);
- avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
- velocityzoom = exp(float2range11(avgspeed * -autocvar_cl_velocityzoom / 1) * 1);
-
- //print(ftos(avgspeed), " avgspeed, ", ftos(autocvar_cl_velocityzoom), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
+ if (autocvar_cl_velocityzoom)
+ {
+ velocityzoom = bound(0, drawframetime / max(0.000000001, autocvar_cl_velocityzoomtime), 1);
+ avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
+ velocityzoom = exp(float2range11(avgspeed * -autocvar_cl_velocityzoom / 1) * 1);
+ //print(ftos(avgspeed), " avgspeed, ", ftos(autocvar_cl_velocityzoom), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
+ }
+ else
+ velocityzoom = 1;
float frustumx, frustumy, fovx, fovy;
frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
hit_time = getstatf(STAT_HIT_TIME);
if(hit_time > nextsound_hit_time && autocvar_cl_hitsound)
{
- sound(world, CHAN_AUTO, "misc/hit.wav", VOL_BASE, ATTN_NONE);
+ sound(world, CH_INFO, "misc/hit.wav", VOL_BASE, ATTN_NONE);
nextsound_hit_time = time + autocvar_cl_hitsound_antispam_time;
}
typehit_time = getstatf(STAT_TYPEHIT_TIME);
if(typehit_time > nextsound_typehit_time)
{
- sound(world, CHAN_AUTO, "misc/typehit.wav", VOL_BASE, ATTN_NONE);
+ sound(world, CH_INFO, "misc/typehit.wav", VOL_BASE, ATTN_NONE);
nextsound_typehit_time = time + autocvar_cl_hitsound_antispam_time;
}