]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
fix armor bar being 2x too wide
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index d8d5f3fbab154faa8930fb2991bcefb41170af49..f582f33a3ab9fec0be98673778d3d17fd8f7f9f8 100644 (file)
@@ -606,10 +606,6 @@ void CSQC_UpdateView(float w, float h)
        // Draw the Engine Status Bar (the default Quake HUD)
        R_SetView(VF_DRAWENGINEHUD, 0);
 
-       // fetch this one only once per frame
-       hud_showbinds = autocvar_hud_showbinds;
-       hud_showbinds_limit = autocvar_hud_showbinds_limit;
-
        // Update the mouse position
        /*
           mousepos_x = vid_conwidth;
@@ -907,7 +903,7 @@ void CSQC_UpdateView(float w, float h)
                                CSQC_common_hud();
 
                // crosshair goes VERY LAST
-               if(!scoreboard_active && !camera_active && intermission != 2) {
+               if(!scoreboard_active && !camera_active && intermission != 2 && spectatee_status != -1) {
                        string wcross_style;
                        float wcross_alpha, wcross_resolution;
                        wcross_style = autocvar_crosshair;
@@ -1606,7 +1602,6 @@ const float STAT_VEHICLESTAT_RELOAD2 = 66;
 
 }
 
-
 void CSQC_common_hud(void)
 {
        // HUD_SortFrags(); done in HUD_Draw