// Draw the Engine Status Bar (the default Quake HUD)
R_SetView(VF_DRAWENGINEHUD, 0);
- // fetch this one only once per frame
- hud_showbinds = autocvar_hud_showbinds;
- hud_showbinds_limit = autocvar_hud_showbinds_limit;
-
// Update the mouse position
/*
mousepos_x = vid_conwidth;
CSQC_common_hud();
// crosshair goes VERY LAST
- if(!scoreboard_active && !camera_active && intermission != 2) {
+ if(!scoreboard_active && !camera_active && intermission != 2 && spectatee_status != -1) {
string wcross_style;
float wcross_alpha, wcross_resolution;
wcross_style = autocvar_crosshair;
}
-
void CSQC_common_hud(void)
{
// HUD_SortFrags(); done in HUD_Draw