entity e;
e = get_weaponinfo(activeweapon);
- localcmd(strcat("\ncl_hook_activeweapon ", e.netname), ";");
+ if(e.netname != "")
+ localcmd(strcat("\ncl_hook_activeweapon ", e.netname), ";");
+ else
+ localcmd("\ncl_hook_activeweapon none;");
}
// ALWAYS Clear Current Scene First