else // countdown is still going
{
if(roundstarttime == starttime)
+ {
Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded);
+ Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded));
+ }
else
- Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
-
- switch(countdown_rounded)
{
- case 1: Local_Notification(MSG_ANNCE, ANNCE_NUM_1); break;
- case 2: Local_Notification(MSG_ANNCE, ANNCE_NUM_2); break;
- case 3: Local_Notification(MSG_ANNCE, ANNCE_NUM_3); break;
+ Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
+ Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_GAMESTART, countdown_rounded));
}
self.nextthink = (starttime - (countdown - 1));