var float autocvar_cl_eventchase_speed = 1.3;
float autocvar_cl_lerpexcess;
string autocvar__togglezoom;
-float autocvar_cl_damageeffect_player;
-float autocvar_cl_damageeffect_gibs;
-float autocvar_cl_damageeffect_gibs_randomize;
+float autocvar_cl_damageeffect;
+float autocvar_cl_damageeffect_ticrate;
+float autocvar_cl_damageeffect_limit;
float autocvar_cl_damageeffect_lifetime;
+float autocvar_cl_damageeffect_lifetime_min;
float autocvar_cl_damageeffect_lifetime_max;
float autocvar_cl_playerdetailreduction;
float autocvar_cl_loddistance1 = 1024;