float autocvar_cl_zoomfactor;
float autocvar_cl_zoomsensitivity;
float autocvar_cl_zoomspeed;
-bool autocvar_cl_unpress_zoom_on_spawn = 1;
-bool autocvar_cl_unpress_zoom_on_death = 1;
-bool autocvar_cl_unpress_zoom_on_weapon_switch = 1;
-bool autocvar_cl_unpress_attack_on_weapon_switch = 1;
+bool autocvar_cl_unpress_zoom_on_spawn = true;
+bool autocvar_cl_unpress_zoom_on_death = true;
+bool autocvar_cl_unpress_zoom_on_weapon_switch = true;
+bool autocvar_cl_unpress_attack_on_weapon_switch = false;
bool autocvar_con_chat;
bool autocvar_con_chatrect;
float autocvar_con_chatsize;
-float autocvar_con_chattime;
float autocvar_con_notify;
float autocvar_con_notifysize;
string autocvar_crosshair;
float autocvar_crosshair_hitindication_speed;
bool autocvar_crosshair_hittest;
bool autocvar_crosshair_hittest_blur;
-float autocvar_crosshair_hittest_scale = 1.25;
+//float autocvar_crosshair_hittest_scale = 1.25;
bool autocvar_crosshair_hittest_showimpact;
bool autocvar_crosshair_per_weapon;
float autocvar_crosshair_pickup;
bool autocvar_hud_panel_infomessages_dynamichud = false;
bool autocvar_hud_panel_physics_dynamichud = true;
bool autocvar_hud_panel_centerprint_dynamichud = true;
-bool autocvar_hud_panel_itemstime_dynamichud = true;
+//bool autocvar_hud_panel_itemstime_dynamichud = true;
bool autocvar_hud_panel_healtharmor_hide_ondeath = false;
bool autocvar_hud_panel_ammo_hide_ondeath = false;
bool autocvar_hud_panel_powerups_hide_ondeath = false;
float autocvar_cl_hitsound_nom_damage = 25;
float autocvar_cl_hitsound_antispam_time;
int autocvar_cl_eventchase_death = 1;
-vector autocvar_cl_eventchase_generator_viewoffset = '0 0 80';
-float autocvar_cl_eventchase_generator_distance = 400;
float autocvar_cl_eventchase_distance = 140;
float autocvar_cl_eventchase_speed = 1.3;
vector autocvar_cl_eventchase_maxs = '12 12 8';
bool autocvar_developer_csqcentities;
float autocvar_g_jetpack_attenuation;
bool autocvar_cl_showspectators;
-string autocvar_crosshair_hmg = "";
-vector autocvar_crosshair_hmg_color = '0.2 1.0 0.2';
-float autocvar_crosshair_hmg_alpha = 1;
-float autocvar_crosshair_hmg_size = 1;
-string autocvar_crosshair_rpc = "";
-vector autocvar_crosshair_rpc_color = '0.2 1.0 0.2';
-float autocvar_crosshair_rpc_alpha = 1;
-float autocvar_crosshair_rpc_size = 1;
int autocvar_cl_nade_timer;
bool autocvar_r_drawviewmodel;
-bool autocvar_cl_items_nofade;