-#ifndef CLIENT_AUTOCVARS_H
-#define CLIENT_AUTOCVARS_H
+#pragma once
bool autocvar__con_chat_maximized;
bool autocvar__hud_configure;
float autocvar_cl_spawnzoom_factor = 2;
bool autocvar_cl_stripcolorcodes;
bool autocvar_cl_vehicles_alarm = true;
-bool autocvar_cl_vehicles_hud_tactical = 1;
+bool autocvar_cl_vehicles_hud_tactical = true;
float autocvar_cl_vehicles_hudscale = 0.5;
float autocvar_cl_vehicles_notify_time = 15;
float autocvar_cl_vehicles_crosshair_size = 0.5;
+bool autocvar_cl_vehicles_crosshair_colorize = true;
bool autocvar__vehicles_shownchasemessage;
bool autocvar_cl_velocityzoom_enabled;
float autocvar_cl_velocityzoom_factor;
int autocvar_ekg;
float autocvar_fov;
float autocvar_g_balance_damagepush_speedfactor;
-float autocvar_g_warmup_limit;
bool autocvar_hud_cursormode = true;
float autocvar_hud_colorflash_alpha;
bool autocvar_hud_configure_checkcollisions;
float autocvar_hud_dock_alpha;
string autocvar_hud_dock_color;
bool autocvar_hud_dock_color_team;
+bool autocvar_hud_panel_weapons_dynamichud = true;
+bool autocvar_hud_panel_ammo_dynamichud = true;
+bool autocvar_hud_panel_powerups_dynamichud = true;
+bool autocvar_hud_panel_healtharmor_dynamichud = true;
+bool autocvar_hud_panel_notify_dynamichud = true;
+bool autocvar_hud_panel_timer_dynamichud = true;
+bool autocvar_hud_panel_radar_dynamichud = true;
+bool autocvar_hud_panel_score_dynamichud = true;
+bool autocvar_hud_panel_racetimer_dynamichud = true;
+bool autocvar_hud_panel_vote_dynamichud = true;
+bool autocvar_hud_panel_modicons_dynamichud = true;
+bool autocvar_hud_panel_pressedkeys_dynamichud = true;
+bool autocvar_hud_panel_engineinfo_dynamichud = true;
+bool autocvar_hud_panel_infomessages_dynamichud = false;
+bool autocvar_hud_panel_physics_dynamichud = true;
+bool autocvar_hud_panel_centerprint_dynamichud = true;
+bool autocvar_hud_panel_itemstime_dynamichud = true;
+bool autocvar_hud_panel_healtharmor_hide_ondeath = false;
+bool autocvar_hud_panel_ammo_hide_ondeath = false;
+bool autocvar_hud_panel_powerups_hide_ondeath = false;
+bool autocvar_hud_panel_weapons_hide_ondeath = false;
bool autocvar_hud_panel_ammo;
-bool autocvar_hud_panel_ammo_iconalign; // TODO: check if this should be turned into an int
+bool autocvar_hud_panel_ammo_iconalign;
int autocvar_hud_panel_ammo_maxammo;
bool autocvar_hud_panel_ammo_onlycurrent;
float autocvar_hud_panel_ammo_noncurrent_alpha = 0.7;
string autocvar_hud_panel_bg;
float autocvar_hud_panel_bg_alpha;
float autocvar_hud_panel_bg_border;
-vector autocvar_hud_panel_bg_color; // TODO: int?
-float autocvar_hud_panel_bg_color_team; // ^
+vector autocvar_hud_panel_bg_color;
+float autocvar_hud_panel_bg_color_team;
float autocvar_hud_panel_bg_padding;
bool autocvar_hud_panel_centerprint;
float autocvar_hud_panel_centerprint_align;
float autocvar_hud_panel_fg_alpha;
bool autocvar_hud_panel_healtharmor;
int autocvar_hud_panel_healtharmor_baralign;
+bool autocvar_hud_panel_healtharmor_combined;
bool autocvar_hud_panel_healtharmor_flip;
int autocvar_hud_panel_healtharmor_iconalign;
int autocvar_hud_panel_healtharmor_maxarmor;
int autocvar_hud_panel_healtharmor_text;
bool autocvar_hud_panel_infomessages;
bool autocvar_hud_panel_infomessages_flip;
+float autocvar_hud_panel_mapvote_highlight_border = 1;
bool autocvar_hud_panel_modicons;
int autocvar_hud_panel_modicons_ca_layout;
int autocvar_hud_panel_modicons_dom_layout;
float autocvar_hud_panel_update_interval;
bool autocvar_hud_panel_vote;
float autocvar_hud_panel_vote_alreadyvoted_alpha;
-string autocvar_hud_panel_vote_bg_alpha;
bool autocvar_hud_panel_weapons;
bool autocvar_hud_panel_weapons_accuracy;
bool autocvar_hud_panel_weapons_ammo;
bool autocvar_hud_panel_weapons_onlyowned;
float autocvar_hud_panel_weapons_noncurrent_alpha = 1;
float autocvar_hud_panel_weapons_noncurrent_scale = 1;
+float autocvar_hud_panel_weapons_selection_radius = 0;
+float autocvar_hud_panel_weapons_selection_speed = 10;
float autocvar_hud_panel_weapons_timeout;
int autocvar_hud_panel_weapons_timeout_effect;
float autocvar_hud_panel_weapons_timeout_fadebgmin;
int autocvar_r_fakelight;
int autocvar_r_fullbright;
float autocvar_r_letterbox;
-bool autocvar_scoreboard_accuracy;
-bool autocvar_scoreboard_accuracy_doublerows;
-bool autocvar_scoreboard_accuracy_nocolors;
-float autocvar_scoreboard_alpha_bg;
-float autocvar_scoreboard_alpha_fg = 1.0;
-float autocvar_scoreboard_alpha_name = 0.9;
-float autocvar_scoreboard_alpha_name_self = 1;
-float autocvar_scoreboard_bg_scale;
-float autocvar_scoreboard_border_thickness;
-float autocvar_scoreboard_color_bg_b;
-float autocvar_scoreboard_color_bg_g;
-float autocvar_scoreboard_color_bg_r;
-float autocvar_scoreboard_color_bg_team;
string autocvar_scoreboard_columns;
-float autocvar_scoreboard_fadeinspeed = 10;
-float autocvar_scoreboard_fadeoutspeed = 5;
-bool autocvar_scoreboard_highlight;
-float autocvar_scoreboard_highlight_alpha = 0.10;
-float autocvar_scoreboard_highlight_alpha_self = 0.25;
-float autocvar_scoreboard_offset_left;
-float autocvar_scoreboard_offset_right;
-float autocvar_scoreboard_offset_vertical;
-float autocvar_scoreboard_respawntime_decimals;
bool autocvar_v_flipped;
float autocvar_vid_conheight;
float autocvar_vid_conwidth;
float autocvar_cl_hitsound_nom_damage = 25;
float autocvar_cl_hitsound_antispam_time;
int autocvar_cl_eventchase_death = 1;
-int autocvar_cl_eventchase_nexball = 1;
vector autocvar_cl_eventchase_generator_viewoffset = '0 0 80';
float autocvar_cl_eventchase_generator_distance = 400;
float autocvar_cl_eventchase_distance = 140;
float autocvar_cl_deathglow;
bool autocvar_developer_csqcentities;
float autocvar_g_jetpack_attenuation;
+bool autocvar_cl_showspectators;
string autocvar_crosshair_hmg = "";
vector autocvar_crosshair_hmg_color = '0.2 1.0 0.2';
float autocvar_crosshair_hmg_alpha = 1;
float autocvar_crosshair_rpc_alpha = 1;
float autocvar_crosshair_rpc_size = 1;
int autocvar_cl_nade_timer;
+bool autocvar_r_drawviewmodel;
bool autocvar_cl_items_nofade;
-#endif